Plume Pulse is a full-service audio outsourcing company specializing in game audio. We offer music composition, sound design, and seamless implementation into game engines like Unreal Engine and high-end audio middleware like Wwise, and FMOD. Our team collaborates closely with you to craft immersive audio that fits your vision from start to finish—and yes, we’re gamers too!
“ To completely relieve game developers of all audio-related needs and to deliver high-quality music and sound effects within the set budgets and deadlines. ”
At Plume Pulse, we’re passionate about delivering immersive, high-quality game audio experiences. Here’s what drives us:
We love pushing the boundaries of sound design and music composition to create unique and immersive audio experiences that bring games to life.
Working closely with game developers is at the heart of what we do. We’re all about understanding your vision and making it a reality through seamless audio integration.
We’re committed to delivering top-notch audio that stands out. Every project, big or small, gets our full attention and expertise.
Your satisfaction is our priority. We offer free consultation calls and demos to make sure you get the perfect sound for your game.
Our work method combines structured planning, client collaboration, and technical expertise to deliver tailored audio solutions for your game.
We start by understanding your game’s vision and audio needs, ensuring alignment from day one.
Client feedback is integrated at every stage to fine-tune the sound experience to perfection.
With expertise in Unreal Engine, Wwise, and FMOD, we handle the technical setup, making implementation smooth, efficient and care free.
“ It's not just about delivering a pile of WAV files—our focus is on crafting music, ambience, and interactive sounds that fit your vision. We're here to co-develop your project, listen to your needs, and make your job easier.”
Head of Plume Pulse, composer, sound designer
Self-taught sound designer and trained as a musician, I'm passionate about everything to do with audio in interactive media, both artistically and technically. Creating an outsourcing audio company is a way for me to work with talented people on a wide variety of projects.
Audio Engineer, Composer, Sound Designer,
Certified Audio & recording engineer and keyboard player.
Technical sound designer, sound designer, audio editor
Curious about everything and passionate about sound, I like to create and understand the tools that enable me to master it in order to carry out projects as part of a team. I had the chance to study in the audiovisual field at ESRA Rennes, and I'm currently in my second year of a master's degree in sound design for interactive media at ENJMIN in Angoulême.